2022 Hybrid Conference
March 30 - April 1
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On behalf of Information Systems, we thank you and hope you will join us again next year!
Agenda
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Join us Live:
Waking Access: Shaping a Community Resource (EEAAP*)
#The best accessibility resources are shaped through ongoing community engagement and sharing. The Technology Accessibility Program is working to create a collaborative resource that collects the range of accessibility experiences for technologies used at Wake. Join this session to learn about this resource and help us shape the way this information is collected, presented, and shared through a collaborative process. The session will focus on reviewing the resource structure and gathering your valuable input.
Connecting Campus: The Media
#The Media is a student run department of the IS department here at Wake Forest University. We are a peer lead team dedicated to working with the Wake Forest community through the means of mixed media. In this presentation, the audience will learn about the importance of The Media and the use of technology here on Wake Forest's campus.
The Medium Is the Method: Using Video Essays to Enhance Student Engagement
#This presentation proposes the video essay format to build more student engagement with course materials. We take viewers through the entire process of incorporating video essays into syllabus: from conceptualizing the assignment and crafting outcomes and assessments, to building the students' skill sets through software training and campus technological support, to creating the video essay and maximizing the benefits of the format from the student perspective.
Discover Workday Learning!
#Join us as we embark on a fun scavenger hunt to discover Workday Learning, our new learning management system for faculty and staff. We’ll find thousands of learning opportunities, offered by experts here at Wake Forest as well as LinkedIn Learning.
Connecting Ideas, Data, Learners, and Communities through Digital Storytelling
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Keynote live session with Todd Taylor, PhD, Adobe Pedagogical Evangelist.
In a recent Tik-Tok Video, Kevin O’Leary of Shark Tank fame, says “Since the pandemic hit, the number one demand I have for my companies are people that can take a concept of a business and tell a story about it,” as he explains his very recent shift away from hiring engineers and hiring writers and videographers. What Mr. Wonderful gets right is that these are indeed the days of the rise of the digital storyteller. What he gets wrong is that every discipline, every major, every career, every profession, every culture, and every economy needs digital storytellers who can take complex ideas and concepts and make them stick, and stick together. Data in isolation are inert. Once ideas, concepts, and information are connected through a narrative and put into circulation, increasingly through digital channels, they become knowledge. This talk will tour a wild collection of digital stories across disciplines from astronomy to social work to medicine to show how narratives can connect all of the things.
Introducing 3D Characters into Chinese Learning
#This project features a novel application of the makerspace practice in a Pro Humanitate educational context by integrating hands-on WakerSpace experience with foreign language learning. With the support of WakerSpace Fellow grant, this project introduced 3D character learning in CHI 101 First-Year Chinese (I). The introduction of 3D technology not only incorporated haptic information cues that complement and interact with visual information in students' radical awareness development, but also added exciting possibilities for new classroom instructional design.
Rise of the Digital Underground: Curriculum design, instruction, and critical hip-hop implications for distance learning
#The alternative hip-hop group, Digital Underground, ruled Bay Area airwaves in the early 1990s. Their daring production, lyricism, and fusion of rap and funk was largely responsible for instituting a new sound, propelling the genre forward, and launching the career of hip-hop icon, Tupac Shakur. Their contributions to hip-hop serve as a metaphor for modern conceptualizations of higher education that, in response to COVID-19 precautions, require faculty and staff to reimagine – or remix – learning and teaching for the 21st Century. This session will highlight the ways in which critical hip-hop pedagogy challenges faculty to intentionally incorporate distance learning experiences within their courses.
3D Printing Workshop
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In this workshop you will learn the basic principles of 3D printing. You will receive a brief intro to TinkerCAD, a software used to create designs for 3D Printing. You will also learn how to use Cura, the software that sends your design to the 3D Printer. Join us at the WakerSpace for this workshop! Please bring your laptop.
Registration Closed
Join Us In-Person
April 01, 11:00 am
3-D Printing Global Architecture
#Focusing on student work for ART 104 and ART 105, Nikki Moore will discuss the joys of working with WakerSpace on one of my students’ favorite assignments: 3-D printing architecture from around the globe!
Yellow Leaf Publishing: A New Digital Publishing Venture from ZSR Library
#Yellow Leaf Publishing is a new digital publishing service from ZSR Library that aims to expand the possibilities for digital scholarship, digital pedagogy, and open education at Wake Forest.
Making Musical Instruments
#How do the musical instruments we play come into being? In the Making Musical Instruments project, students in Elizabeth Clendinning’s Introduction to Music of World Cultures course worked together in the WFU WakerSpace to create tamboo bamboo (Trinidadian bamboo stamping tubes), Kalimba thumb pianos, and gourd rattles and resonators.
Just Scratching the Surface: Introducing Microsoft Surface to WFU
#An exciting new lineup of Microsoft Surface devices are coming to campus. Hear from faculty, students, and Client Services team members on why they are looking forward to welcoming Surface to Wake.
Audacity VirtShop
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Join us for a Basic Audacity VirtShop. This VirtShop is designed to introduce makers to recording and editing with the free software Audacity. Audacity is a simple to use software program with an intuitive interface. Use it to record and edit audio files for podcasts and other audio applications. In this VirtShop, makers will learn to navigate the Audacity interface, learn basic recording of voice narration for podcasting as well as putting music behind your narration. We will learn to edit tracks and look at special effects that can spice up your recording and then learn to save the file for use in a podcast or other application.
April 01, 9:00 am - Registration Closed
Canvas Course Site Design
#Dr. Nikki Moore's Canvas site was recommended by students as an excellent example of course layout and design. This presentation highlights five of the features she used to make her site so popular and effective.
Codesigning a Course: Design With not just For
#How do we design with and not just for students? What would it look like to co-design a course, a series of assignments, or assessments with students, faculty, and staff? How do we bring stakeholders together in a meaningful and productive way? Join me as we explore the answers.
Finding one’s voice through the development of digital essays
#We will describe the process by which students were taught to use multimodal elements in order to express their perspective on an element within the intersection of sports and culture. We will highlight the importance of incorporating digital technology into the curriculum as well as walk you through the process of best practices to utilize as well as pitfalls to avoid integrating this into your pedagogy.
Meet & Greet
#Following the TechX presentations, please join us on Friday, April 2, from 3pm – 5pm for a celebratory Meet and Greet. Light hors d’oeuvres will be served!
Join Us In-Person
Adobe Rush VirtShop
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Adobe Premiere Rush is a basic editing program designed for first-time editors. In this VirtShop you will learn the basics of video editing. Learn how to edit video and still image clips on a timeline, balance audio levels, and apply titles and transitions to your final product.
April 01, 10:00 am - Registration Closed
HPC@Wake: Accelerate your Research!
#Learn how you can start accelerating your research today with the DEAC Cluster! The DEAC Cluster is a centralized research computing environment available to WFU researchers, including faculty, staff, students, and collaborators. It provides stable, robust, and accessible resources that are used for many educational, research, and outreach activities across campus. Find out how you can also leverage the computational power of the DEAC Cluster to enhance your research and teaching!
Italian Immigrants in the United States and Argentina: A Journey of Discovery
#In this presentation, we will describe the process in which we developed a Digital Humanities website that would archive various documents and materials to tell Italian immigrants' remarkable stories and their journeys to the Americas. These immigrants, their offspring, and their stories are shortchanged by a history that generally analyzes them as numbers and data that globalize the phenomenon but do not present individual narratives or how people lived around big historical events. The stories of these individuals are fundamental to understanding the immigration process as a whole, an undertaking that needs to be analyzed on a small scale, at the individual level. After coming to understand the mosaic that is nineteenth and twentieth centuries immigration, Professor Maria Teresa Sanhueza decided to create a public space to disseminate these stories and compare each piece of the immigration puzzle through the development of an academic website. The site combines historical, genealogical, and archival research with sociology, oral narratives, and social history.
Creating the Perfect Campsite Leveraging Cloud Computing
#Learn how Dr. Rebecca Dickson leverages the power of Amazon WorkSpaces to incorporate ArcGIS, an interactive mapping software, into her class for students to create new campsites.
Podcast Design in Core Literature Classes
#Student’s design and produce podcasts discussing their reading and research of Virginia Woolf’s Mrs. Dalloway. Following is an example of a student podcast, ‘ Essex and Ian with English’.
The WakerSpace: Real Learning for All
#This presentation focuses on how students learn within the hands-on experiential learning setting of a makerspace. Foundational learning psychology topics and innovative learning space design were grouped with activities utilizing design software and maker tools (3D-printing, laser cutting, vinyl cutting, and other crafts) with the aim of helping students better understand and gain confidence in approaching creative projects, reduce student anxiety around conducting creative projects, and apply experiential learning approaches to course content. In particular, students were tasked with reimagining, creating, and presenting their prototypes for future learning spaces.
Adobe Ambassador Program
#As an Adobe Ambassador for Wake Forest, these students increase awareness of Adobe CC and promote Adobe events and workshops through social media posts, club meetings/events, and campus outreach.
Explainer Videos: Students Translating Cell Biology for Lay Audiences
#Description: Explainer videos are multi-week team projects where students create 5–10-minute videos that introduce a topic related to this course (but we did not get to this semester) to a non-science audience. Their final product should capture the attention of someone who does not know the concept, and either make them want to learn more, or help them see why a process or mechanism is important. In this presentation I’ll talk about the rationale behind these projects, show examples, describe what resources students will need, and provide links to supporting materials.