Leading an RxPedition: A Case Study in Immersive Ludic Simulation for Teaching Drug Development
Date: Tuesday, March 26th Time: 4:00pm
Introduce and discuss the many iterations of my ongoing high-level ludic simulation-class: Drug Discovery and Development. I’ll start by laying out the goals and intention of the project at the start, describe the many trials and tribulations throughout the years from stubborn technology to antiquated pedagogic expectations, then highlight the current state of the class. A major point will be on the importance of design around the experience and how technology can assist or hinder those efforts, rather than embracing technofetishistic primacy.